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| abstract class Iterator { public abstract object First(); public abstract object Next(); public abstract bool IsDone(); public abstract object CurrentItem(); }
class ConcreateIterator : Iterator { private ConcreateAggregate aggregate; private int current = 0; public ConcreateIterator(ConcreateAggregate aggregate) { this.aggregate = aggregate; } public override object First() { return this.aggregate[0]; } public override object Next() { object ret = null; current++; if(current < aggregate.Count) { ret = aggregate[current]; } return ret; } public override bool IsDone() { return current >= aggregate.Count; } public override object CurrentItem() { return aggrate[current]; }
}
abstract class Aggregate { public abstract Iterator CreateIterator(); }
class ConcreateAggregate : Aggregate { private IList<object> items new List<object>(); public override Iterator CreateIterator() { return new ConcreateIterator(this); } public int Count {get { return items.Count;}} public object this[int index] { get{return items[index];} set{items.Insert(index, value);} } }
ConcreateAggregate ca = new ConcreateAggregate(); ca[0] = "0"; ca[1] = "1"; ca[2] = "2"; Iterator i = new ConcreateIterator(ca); object item = i.First(); while(!i.IsDone) { Console.WriteLine(i.CurrentItem()); i.Next(); }
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