一个抽象类公开定义了执行它的方法的方式/模板。它的子类可以按需要重写方法实现,但调用将以抽象类中定义的方式进行
定义一个操作中的算法的骨架,而将一些步骤延迟到子类中
把不变的部分移至父类, 去除子类重复代码
示例
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| public abstract class Game { public abstract void initialize(); public abstract void startPlay(); public abstract void endPlay(); public void play(){ initialize(); startPlay(); endPlay(); } } public class Cricket : Game { public override void endPlay() { Console.WriteLine("Cricket Game Finished!"); } public override void initialize() { Console.WriteLine("Cricket Game Initialized! Start playing."); } public override void startPlay() { Console.WriteLine("Cricket Game Started. Enjoy the game!"); } } public class Football : Game { public override void endPlay() { Console.WriteLine("Football Game Finished!"); } public override void initialize() { Console.WriteLine("Football Game Initialized! Start playing."); } public override void startPlay() { Console.WriteLine("Football Game Started. Enjoy the game!"); } } Game game = new Cricket(); game.play(); System.out.println(); game = new Football(); game.play();
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